Presented on September 20, 2019.
Historically, gamers have made compromises as they pick their gaming device of choice. Living room consoles like the PS4 and Xbox One offer ultra-realistic graphics, comfortable controllers, but can only be used at home. Portable consoles like the 3DS and Playstation Vita had limited libraries primarily developed first-party. Smartphones offer convenient play on the go, but finding a high quality game is a challenge and control methods are limited.
I gave this talk to a private audience as an example of a groundbreaking product launched recently. Read the slides to see how the Nintendo Switch broke the mold and delivered on the promise of console quality games in a handheld.
See the slides